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TITLE : SCUMCITY.MAP
AUTHOR : Dhiarmid Bruce Campbell (Stalker)
EMAIL : dhiarmid@cgc.ns.ca
DESCRIPTION : The aliens are really pissed and there's
lots of them. I mean lots. But there is
also a hell of an arsenal of weapons at
your disposal. Don't worry, Duke always
comes out on top.
I started this level as an experiment
with overlapping sectors. I'm sure you
can tell it became pretty sore on the
eyes. Anyways, it turned out ok with a
few glitches as a result of overlapping.
But the finished product was worth the
bugs.
FILES-INCLUDED : SCUMCITY.ZIP (the main archive)
SCUMCITY.MAP (the level itself)
SCUMCITY.TXT (this documentation)
CREDITS-GO-TO : We all know who gets the most credit for this
and thats 3DRealms for the most incredible
game on the market. Also Joe Siegler for
his great work on the Apogee/3DRealms BBS.
Can't wait for 'Prey'!
BUGS : There are numerous little problems with the
overlapping sectors. An example is falling
through certain rooms to the outside. But,
this only happens when the player pushes
against certain walls constantlly. Anyways,
deal with the bugs and enjoy. All out I think
its pretty funky.
NOTE : I created this level on a p150 with 24 meg
of RAM. I know they recommend making a level
that appeals to most machines but I had to
make just one that needed a bit more juice.
And trust me, I think this one does.
DATE CREATED : JUNE 8th/1996
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LEVEL : SCUMCITY
SINGLE PLAYER PLAY : SURE, LOTSA KILLING TO BE DONE
CO*OP 2-8 : SORRY, I DIDN'T IMPLEMENT THIS FEATURE
DUKEMATCH 2-8 : ENJOY, DESIGNED MOSTLY FOR DUKEMATCH
DIFFICULTY : ONE DIFFICULTY SETTING
MONSTERS : YES ! OH SHIT !
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AUTHORS MAY NOT USE SCUMCITY.MAP AS A BASE TO CREATE ADDITIONAL LEVELS.
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YOU MAY, HOWEVER, DISTRIBUTE SCUMCITY.MAP, PROVIDED YOU INCLUDE THIS FILE
WITH NO MODIFICATIONS. YOU MAY DISTRIBUTE SCUMCITY.MAP IN ANY FORMAT AS
LONG AS YOU INCLUDE THIS TEXT FILE.
YOU MAY INCLUDE SCUMCITY.MAP IN ANY COMPILATION. YOU MAY NOT ALTER THE MAP
FILE IN ANYWAY EXCEPT THE MINOR CHANGE OF THE MAP NUMBER.
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