=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Title : Realcity Multiplayer-Specific levels Filenames : Realduke.zip Author : Jason Mclauchlin E-mail : jfmcl@grove.net Misc. Author Info : High School Student Other Levels : Aquapark.map =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Description: Ranging from chaotic slugfests to organized and actually non-violent sports. Here are the descriptions of the maps and any general objectives pertaining to them. R_Karts.map - This is a clipped and modified version of the Space Karts area. In here there are 3 bunkers. Each one has activatable forcefields that are lowered for shooting. Also the players have an option to attack from a go-kart. Players in karts may engage the bunkers or other karts. There is no object to this level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R_Joust.map - A dukematch level for up to 8 players. There are 2 trains connecting 2 stations. Each train can be activated from inside the train or from an exterior control room. The object of a 2 player game is to each board a train, hit the activator and try to kill each other as the trains pass. There are rocket launchers and devistators in the trains and many weapons scatted about. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R_Soccer.map - Getting a little more civilized here, R_soccer gives the option to play a peaceful game of soccer or just run around the community center and waste everything. If you want to play cooperatively, here are the rules... 1. The soccer ball is just a poolball, Players "kick" it by hitting spacebar. 2. The game starts with a all players in proper formation. They will either be on the red or blue team. If there is an even number of players and more on one side than one will move over to the other team. 3. Kicking is allowed, and if a player is killed he or she will still be on the same team that he or she started on. 4. The ball cannot go out of bounds but players can. 5. The goal-tenders may move freely around the field. 6. Whenever a shot is scored the team that scored it will hit a switch on the wall of appropriate color. Once all switches are hit, the game is over, literally. (maybe this isnt so civilized?) :-) 7. Once a point is scored the team that has been scored on uses a reserve ball on their side. Soccer balls sometimes break the team with the most reserve Soccer balls uses one of thiers. 8. And if one shot is fired all hell breaks loose and the game becomes a war! If you don't like the rules by all means make you own! I don't care! This is for fun anyway. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R_GOLF.MAP Strictly co-op. But it is still a competition. Take your best shot on the minigolf course! There is a 2 player and 4 player option. Here are the rules. 1. Golfballs are poolballs too. They are hit into a "pocket" which just represents 2. Players must choose a color. And hit only their color. The colors in front cycle back in fourth so players who have an advantage will loose it on the next hole. 3. Players go one-at a time, and other players watch the first to keep track his or her hits. 4. Players who have golfballs in the front left go first, Then it goes from left to right. Ex. 1 - 2 or 1 - 2 - 3 - 4 (in some cases) / 3 - 4 5. Players must play holes one at a time and in proper sequence. Once the last player putts it in, then they move on to the next. 6. In the inferno hole, god-mode is no problem. 7. Once the 9th hole is finished scores are compared through chat, and a winner is declared. 8. The course has par times based on actual play, here is the list... HOLE: PAR: 1 2 2 2 3 3 4 3 5 3 6 4 7 2 8 5 9 7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Play Information * Episode and Level # : What your level replaces (usually E1L1) Single Player : No DukeMatch 2-8 Player : R_joust.map, R_Soccer.map, R_karts.map Cooperative 2-8 Player : R_golf.map Difficulty Settings : Not implemented Plutonium Pak Required : No New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Construction * Base : Modified Realcity.map Level Editor(s) Used : BUILD Art Editor(s) Used : NONE Construction Time : 20 minutes each Known Bugs : None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Authors may NOT use ANY of these maps as a base for additional levels. More information in Realcity.htm