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The Death Factory DUKE NUKEM 3D MAP

Map features

  • Author: Farmer
  • Main game type: Dukematch
  • Supported game types: Dukematch
  • Year: 1996
  • Country/es: unknown
  • Minimum version: 1.3d
  • New art: No
  • New sounds: No
  • New music: No
  • New .CON files: No
  • Addon required: No
  • EDuke32 required: No
  • Size of file: 10 kb

Readme of The Death Factory

BE SURE TO READ THE END OF THE FILE!

Duke Nukem 3D .MAP Authoring Template v1.0
================================================================
Title                   : The Death Factory
Filename                : DFACTORY.MAP
Author                  : Farmer
Email Address           : gorenfeld@vrone.net
Misc. Author Info       : I also wrote 100FPM.WAD and a few others 
                          for Doom ][, Alien Arena and Canyon XL for Duke 3d
Description             : Perfect size map for modem play, tons of 
                          action.  Lots of sniper spots  
Additional Credits to   : Me, me, me and me
================================================================

* Play Information *

Episode and Level #     : User Map
Single Player           : Yes (but boring)
DukeMatch Level         : Yes (what the hell do you think?)
Difficulty Settings     : Not implemented

* Construction *

Base                    : New level from scratch
Editor(s) used          : Build
Known Bugs              : None, but if you see one, get some bug spray

* Where to get this MAP file *

FTP sites:  Probably ftp.cdrom.com, but GET IT OFF THE BBS!  IT'S A RAD BBS
AND YOU SHOULD CALL IT!

BBS numbers:
Negative Control BBS at (805) 640-0952 (call dammit)

Other:

******** SPOILER:  HOW NOT TO GET CRUSHED ************

----|----------------------|----|
 A* | * * * * * * * * * ***|*B  |
----|----------------------|----|
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
                     |  *  |
 --------------------|  *  |
 | * * * * * |C * * * * *  |
 --------------------------|

Sometimes, you will start in the crusher.  Inside this neat corridor, there's
lots and lots of goodies.  The re-appear point is A.  From then, wait until
the ceiling is going back up, then duck fast to get a head start and make
a break for it until you hit B, which has a shrinker in the corner and no  
crushing ceiling.  Do the same ducking thing that you did in A, and run.  When 
you reach B, duck under the wall fast, do NOT stay ducked, just hold the duck 
key until you're under the wall.  When you get to the end, break the glass.
Timing is everything.  Still confused?  Then watch the demo.  Run the map  
file like you normally do, but then quit to the title screen.

IF YOU DON'T WANT TO GET THE GOODIES AND PLAY IT SAFE
then run back onto the conveyer belt when the outer piston is up.