Title : Roch 5 Filename : Roch5.map Author : Pascal ROUAUD E-mail : pascalrouaud@hotmail.com Please send me any comments about this map If you post it on your web page, please tell me you've done it so I can appreciate... Misc.Author Info: I'm French (well, my English improves...) Other Levels : Roch, Roch2, Roch3, Roch_sc1, Roch4. Other stuff : DukeRoch, a Windows Duke3d launcher, which also allows you to test all Duke3d sounds and musics, and more... Description : My sixth map. The fifth in the series (Roch_sc1 should be a secret level) if I ever make the whole episode I wanted to one day! Some cool new effects. I especially like the second lift in the map (guarded by a commander in the all white building): its doors are synchronized to its moves. Some other minor effects/tips & tricks. 6 secret places. If you love this map like I do and would like to know all secrets, mail me to get a demo file that shows everything (or to get my previous / future levels). _____________________________________________________________________________ Additional Credits To : Ken Silverman, 3D Realms. Special thanks to my beta-testers: Ken Silverman again who's been kind to betatest this one. : "Build" author http://www.advsys.net/ken (our God to all of us!) Chris Allcock : Chris's page http://jump.to/chris@his-site Kevin Cools : Borg Nukem (& DNF Inc) http://borgn.totalconversions.com Jeremy Endres : Duke Map Busters http://www.dukeworld.com/dmb Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net Maarten Pinxten : 2maarten.com http://www.2maarten.com Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net Mikko Sandt : MSDN http://www.planetduke.com/msdn Matt Wareham : DNF Inc http://www.dukeworld.com/dukeinc For their support to "DukeRoch": Jeremy, Maarten and Mikko again... Jack Farnsworth III: Gloryroader http://gloryroad.freeyellow.com Jeremy (again!) for his demos and previews of my levels at Duke Map Busters. _____________________________________________________________________________ * Play Information * Episode and Level # : Roch5 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Yes (3 skills) Plutonium Pak Required : Yes New Art : No New Music : No New Sound : No New .CON Files : No Demos Replaced : No (see above for a "secret demo") _____________________________________________________________________________ * Construction * Base : New level from scratch Level Editor(s) Used : Build, Hex Workshop Construction Time : 3½ months (on and OFF) Known Bugs/Problems : VRPs sometimes get stuck in the map if you let them turn around a long time without shooting them (their route is quite complex and they can be deviated by other actors). I kept them though because I like them (let's say some pigcops are a bit too drunk...) * Where to get this MAP file * File location : In "Roch5.zip" with this file... _____________________________________________________________________________ * Important Information * Installation : Unzip ROCH5.MAP in your Duke3d directory and type: duke3d map roch5You may choose your skill : add /s# (#=1 to 4) If you own my Windows Duke3d launcher "DukeRoch" (mail me if you don't!): unzip ROCH5.MAP in your Duke3d directory and double click it. Change any default options (skill, fake multiplayer, etc), then just click OK... Macintosh users : You know better than me! _____________________________________________________________________________ * Suggestion * I love demos! Please, make me a favour: record one in any of my maps and send it to me (pascalrouaud@hotmail.com). _____________________________________________________________________________ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels, concatenations, or otherwise. You MAY distribute this MAP (Roch5.map), provided you include this text file (Roch5.txt), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.