HomeMapas › Voices of Authority [SalaciusCrumb]

Voices of Authority MAPA DE DUKE NUKEM 3D

Características del mapa

  • Autor: SalaciusCrumb
  • Tipo de juego principal: Single Player
  • Tipos compatibles: Single Player
  • Año: 2004
  • País: desconocido
  • Versión mínima: 1.4 (Atomic Edition)
  • Nuevas texturas: No
  • Nuevos sonidos: No
  • Nueva música: Si
  • Nuevos archivos .CON: No
  • Requiere Addon: No
  • Requiere EDuke32: No
  • Tamaño del archivo: 65 kb

Readme de Voices of Authority

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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.

Title                 : Voices of Authority
Filename              : voa.map
Author                : SalaciusCrumb
E-mail                : salaciuscrumb@gmx.net	
Web Page              : None
Misc. Author Info     : "No one here is exactly what he appears..."
Other Levels          : SST TC: SP maps: Gamma Inferno
                                         Trapped
                                         Mercator Mission
                                         Zeta II Reticuli 
                                MP maps: L.W.C.S.
                                         Landing Platform
                              User maps: Before the Storm
                                         Eye of the Storm
                                         Operation Devil's Dance

                        "Voices of Authority" is my first user map
                        released for Duke Nukem 3D.  
                
Description           : ***ATTENTION***: Read this section carefully 
                        as it contains important information required
                        to play this mission!

                        The "Sheridan" project is our last line of
                        defense, the ultimate weapon built to turn 
                        the tide in times where hope fails. A power-
                        ful manned stationary weapon situated in orbit 
                        near Earth, able to shoot a single laser beam
                        strong enough to break the hull of every 
                        hostile vessel. We prayed that we never had
                        to use this weapon. Our prayers weren't 
                        answered.
                        
                        2 hours ago, sensors detected an alien mother-
                        ship heading for earth. Our forces are too 
                        weak to answer the threat in direct combat, so
                        we decided to use "Sheridan". However, alien
                        scout troops have already advanced to 
                        "Sheridan". Given your previous experience, 
                        we decided to assign you to a one-man mission
                        to inflitrate and fire "Sheridan".
                        You will be teleported to an airlock near the 
                        cargo bay in the top floor of "Sheridan". 
                        There, sensor interferences may allow you to
                        slip in unnoticed. Once you're on Sheridan, 
                        you're on your own.
                        Your objectives are:
     
                        1. Reach the fusion reactor at the bottom of
                           the station and activate the power 
                           couplings.
                        2. Activate the main engine of the laser at the
                           top floor. 
                        3. Initiate the multiplicator below the main
                           engine.
                        4. The door to the firing station is secured by
                           a nine-switch code changing every 24 hours. 
                           Get access to the quarters using the access
                           card you have from the very beginning of the
                           mission and look for any clues to solve the
                           code.
                        5. Fire "Sheridan" and destroy the mothership.
                        6. Head back to the cargo bay on the top floor
                           and get off the station using the escape pod
                           connected to the airlock.

                        Good luck, soldier.       

Additional Credits To : - The people at the AMC forums for general 
                          support.
                        - Rusty_Nails & Mblackwell from the AMC forums
                          for beta testing. You were a great help!
                        - Rusty_Nails for providing me with some nifty
                          lighting in the cargo bay.
 
                        This map is dedicated to the creators, cast &
                        crew of Babylon 5. 
                      
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* Play Information *

Episode and Level #    : User map - Voices of Authority
Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Difficulty Settings    : Not implemented
Plutonium Pak Required : Yes
New Art                : No
New Music              : Yes, A MIDI called "Original Sin" made by
                         Nicholas. Originally, it's music from
                         "Castlevania Adventure: Belmont's Revenge",
                         the second Castlevania game for the Gameboy.
New Sound Effects      : No
New .CON Files         : No
Demos Replaced         : No

=====================================================================

* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : None
Construction Time      : approx. 3 months
Known Bugs/Problems    : 

* Where to get this MAP file *

File location          : -www.planetduke.com/amc

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*Important Information*

Installation           : Nothing special. Just unzip voa.map into your
                         Duke3d folder, run SETUP.EXE, choose voa.map
                         as level and start Duke.

Important Notes        : Some tips & tricks:

                         - Remember you have an access card right 
                           from the beginning... 
                         
                         - If you can see no obvious use in a 
                           location, look for something else than items
                           or switches...

                         - When you destroy the mothership, be prepared
                           for some pissed-off survivors...
 
                         - When you encounter your worst foe, remember
                           that there are two elevators. Maybe you can
                           outtrick him and escape...

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